Reading that, one conclusion came up in my mind, that gamification needs to be used effectively as a tool of learning. Consequently, there is not the non-game context, but-depending on the target group-players will expect game elements or not.” Gamification Experience: Insight From The MuseumĪfter found various researches and opinions about gamification on the internet, there was one interesting quote by Tobias Brockmann from University of Duisburg, Essen, “Gamification uses game mechanisms where they are usually not expected. This expectation depends on social, historical and cultural aspects.
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